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Sunday, April 30, 2006![]() Assignment 2: Low-fi Prototype Any problems viewing the prototype here? You can go to this link http://student.ci.qut.edu.au/~n4810546/kib210/lowfiproto.swf Friday, April 28, 2006![]() Assignment 2: Designing Low-fi Prototype Design process for Flash prototype: 1) Need to design a challenging maze - do a search on the internet to look at some images of mazes 2) Search for suitable sound effects and background music 3) Program action script for Flash game 4) Main mechanics should be "working" in this low fidelity prototype. Main mechanics should be "working" so that it can be tested during the play testing phase. How can the respondents tell you what the problems are when they can't play the game. _____________________________________________________________
I did a search on the internet to find a suitable maze to use in my flash game. I found this image at http://sinai.critter.net/gallery/blakat-maze.gif and it looked challenging. Majority of the images of mazes that I came across were either too childish, too simple or too complicated. But I soon realised that there is a flaw in the maze's design. There isn't any way to complete this maze as it is only filled with lots of dead ends. So, I tweaked the design of the maze a little; creating not 1 but 2 paths that leads to the finish line.
And here is a guide; a game cheat if you will: 2) Sound effects and music Here are some fabulous website that have sample sound effects for me to preview and download. A set of 13 different sound effects were used in the game. I used sounds that ranged from the funny to the plain annoying. Whenever the player's cursor touches the walls of the maze, it would trigger a random sound from this set of 13. As for the background music, I came across Steven Cravis's compositions on the internet and liked his music a lot. The duration of his compositions range from a minute to about 5 minutes so I do not need to shorten his music to fit the game prototype. Piano melodies by this composer from San Francisco are pleasant and is "built to inspire reflection and hope". So I decided to choose one of my favourites called "Through the Kaleidoscope" and use that as the background music for my prototype. Steven Cravis' recordings are mainly contemporary instrumental pieces which shift between solo piano pieces and multilayered electronic compositions. Here is a link that allows you to preview or even download samples of his music. 3)Action script With the help of Cameron Owens whose knowledge in action script is simply amazing, I managed to program the action script for the following functions: - Red ball to follow the movement of the cursor (Must not trail the cursor. There shouldn't be a delay. - Play random sound from the set of 13 sound effects whenever the cursor touches the walls and game restarts The following action script as to be placed on a separate layer; not on the same layer as the images etc. Actionscript placed on the maze button Screenshots of the low-fidelity prototype: Thursday, April 27, 2006![]() Assignment 2: Out of the Box prototype demo - Sound Web Click on the image to view an enlarged version of the storyboard for the video demo. ![]()
This game can be made even more challenging with the use of a blindfold. The person who is holding onto the stick would be the one blindfolded. Because this was the first time they were playing this activity, the blind fold was not used as it would have been to difficult for beginners. It was interesting to see how these participants went about playing this activity as a group. Sunday, April 23, 2006![]() Assignment 2: Project Management This is the first time I have to write up a project management plan and I have no clue how to go about doing it. So I looked up for some examples on the net and here are some of the links: Luckily for me, I found an example of a project management plan from QUT IT students. So after looking through all the examples and combining elements that are required for this assignment, this is the outline of my report: Executive Summary
My Project management checklist Monday, April 17, 2006![]() Assignment 2: Storyboards for prototypes Friday, April 14, 2006![]() Assignment 2: Brainstorming sketches ![]() ![]() Click on these images to view mindmaps for both In and Out of the box prototypes. ![]() Click on image to enlarge. ![]() Click on image to enlarge. ![]() Sunday, April 09, 2006![]() Assignment 2: Storyboards for the chosen 3 Sound/music art environments ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Thursday, April 06, 2006![]() Assignment 2: Brainstorming sketches ![]() The Theatre of Sounds by Garamond http://www.garamond.it/index.php?risorsa=theatre_presentation Interactive Sound Environment (1999 - 2000) by Somaya Langley http://www.sounddesign.unimelb.edu.au/web/biogs/P000565b.htm makomoo.com http://www.makomoo.com/ITP/work.shtml MattMontag.com http://www.mattmontag.com/musicalcomposition.php Stresspuppy.net http://www.stresspuppy.net/portfolio/sound/index.html Padded Perception http://www.volkmarklien.com/installations/pad_per.html Wednesday, April 05, 2006![]() Tutorial exercise: Needs Analysis What is in a needs analysis? Client - Who is the possible client? Location- Where is it held? Held at a The Block? Audience - Who is your target audience? Demographics? Materials needed - What are the materials needed to build/create prototype? Expertise - Who would you need to help you with the prototype? Funding - Overall budget
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