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Saturday, March 11, 2006![]() Tutorial exercise: Definitions
Here are a few definitions which I found during that tutorial class. Wikipedia (2006) - Interactivity is similar to the degree of responsiveness and examined as a communication process in which each message is related to the previous message exchanged and to the relation of those messages to the messages preceeding them. Rafaeli (1988) - An expression of the extent that in a given series of communication exchanges, any third (or later) transmission (or messages) is related to the degree to which previous exchange referred to even earlier transmissions. This definition has problems as its too vague and is does not give a clear explanation to what interactivity neans.
The Guru It was during this class where I came to know about this man named Nathan Shedroff who is an Experience design guru. Here are is a useful link on interactivity There are heaps of stuff regarding interactivity and experience design at his website www.nathan.com He wrote heaps of articles relating back to Experience design and I foresee using quotations from him for the next few assignments. He has a book called Experience Design 1 in the library. I should borrow a copy and have a read. After going through the link on Interactivity, I was very surprised to find that according to Shedroff, the following are considered non interactive. I had always thought that they were. - Flash (and other forms of animated media) - CD-ROM - Interactive Television - Reading a Book (it's not all in your head) And the following are considered interactive: - Conversations - Most Storytelling - (Productivity) Applications - Building and Decorating a House - Games (of all kinds) So that would mean that Flash games are considered interactive but linear Flash animations are not.
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