Monday, May 01, 2006


Assignment 3: Methodologies
  • Design research VS Market research

Design research has often been mistaken as market research. The main goal of market research is to find out what potential customers need and to assist in figuring out ways to persuade the target audience to purchase the product. But that is not the case for this project.

Unlike market research, “design research can enable the product to speak for itself, freeing branding and marketing to move toward honest communication and away from persuasion and the creation of desire” (Laurel, 2003). It is aimed at gaining insight into what would serve or delight people in regards to the product; investigating clues that can inform design (Laurel, 2003). It is important to know when to integrate research into the design process as “new and unexpected questions emerge directly from the act of design” (Zimmerman, 2003).

  • Methodology for overall project
Risk is a reality in every project. So therefore, the right methodology has to be adopted and implemented in order to access the risks and to minimise the number of these risks involved. The methodology adopted for this project is known as the iterative design process. It has also been referred to as iterative lifecycle model or iterative development. Zimmerman (2003) defined this methodology as “a cyclic process of prototyping, testing, analyzing, and refining a work in progress”. He further elaborated that iterative design process is used as a form of research for “informing and evolving a project, as successive versions, or iterations of a design are implemented” (Zimmerman, 2003).

The development of this project has to follow an iterative process where the product is developmented incrementally and user testing is conducted on the prototype, allowing the developer to take advantage of what what is being learned to tackle problems highlighted and improve the prototype even further (Usabilis, 2006; Wikipedia, 2006). With every successive iterations, it brings the developer closer to achieving the finished product. The iterative process for this project involves the analysis of the underlying structure of game, usability, efficiency and achievement of goals set by the team managing the project.

Here is a diagram showing how the iterative design process works. After developing the first prototype, it would have to be tested and the findings will then have to be analyzed. Refinements are made to the design and the cycle repeats itself. Using this model, the requirements and design are continuously refined. The project develops through an ongoing dialogue between the designers, the design, and the testing audience and an iterative design process will not only streamline development resources, but will also result in a more robust and successful final product (Zimmerman, 2003).

  • Vertical prototyping

Based on the level of interaction with the prototype, Nielsen (1993) suggests that prototyping can be divided into 2 levels; vertical and horizontal prototyping. For this project, the low-fidelity prototype (Labyrinth) is considered a vertical prototype as it “implements a consistent set of simulated functionalities in order to allow the user to achieve a typical scenario of use” (Nielsen, 1993). It is in this prototyping phase that series of user tests have to be conducted.

  • Research methodology

The overall reaseach methodology is called Ethnography and it refers to the qualitative description of human social phenomena. Ethnography is defined as “a holistic research method founded in the idea that a system's properties cannot necessarily be accurately understood independently of each other” (Wikipedia, 2006). It is important to understand how ethnography works as it influences how the various user testing methods are conducted and it allows the developers to get the most out of the research.
The three bases of ethnographic methodology are Naturalism, Understanding and Discovery and have to be taken into consideration because it has a great influence on the data collection process.

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